OSRS Farming Contracts are repeatable Farming tasks that Guildmaster Jane hands out in the members-only Farming Guild in the Kebos Lowlands. Jane assigns you a specific crop, you grow it in a Guild patch, and once the task is complete you receive a seed pack. The contracts and the Guild arrived on 10 January 2019, and they remain one of the most reliable ways to earn seeds and Farming experience, especially when you’re building a new account. Every run follows the same loop, so once you know it, you can spend less time wondering what to do next and more time actually training.
The loop has a few details that matter. Contracts come in three tiers, and the easy, medium and hard ones are tied to Farming levels 45, 65 and 85. Think of the tiers as a ladder you climb as your levels rise, though boosts can help you step into a higher tier a little early. Your seed pack’s tier and reward rolls change with each assignment, so a task that looks small may still pay off well. Before you accept anything, check which crop Jane wants and how long it will take, because some crops are quick while others need days. Knowing that upfront helps you plan your run and avoid wasting a whole evening waiting on a slow tree.
Key Takeaways
- Before you plant, check the crop Guildmaster Jane assigns and its growth time, since a potato contract takes about 40 minutes while a redwood contract takes 4 days, 10 hours and 40 minutes.
- Match your Farming level to the right tier, because level 45 unlocks easy contracts, level 65 unlocks medium contracts and level 85 unlocks hard contracts in the Farming Guild.
- Pre-grow an eligible crop from the OSRS Wiki’s list before you take on a long tree task, so a redwood contract won’t stall your run for days.
- Spend 30 Tithe Farm points on a seed pack from Farmer Gricoller, since each one is equivalent to a tier 3 contract pack with 8 seed rolls.
What Are OSRS Farming Contracts and How Do They Work?
A farming contract is a repeatable Farming task that Guildmaster Jane gives you in Old School RuneScape. You get one crop to grow, you grow it in a Guild patch, and once the job is finished you receive a seed pack. Then you can ask for another contract and start the loop again.
The loop starts with Jane. Walk into the Farming Guild and talk to her, and she’ll name the crop for your assignment. You don’t get to pick the plant yourself, so your real choice is whether to take the assignment at all. Read the crop name, check how long it takes to grow, and decide if it fits the time you have.
Next, you plant the crop in a Guild patch and keep it going through its growth stages. The patch is the only place you can do this for the contract, so you’ll be spending your run inside the Guild until the crop is ready.
Finishing the contract depends on the plant. Some crops have a health-check stage, such as tree contracts, and for those the contract completes when you check the tree’s health. For every other crop, the contract completes once the whole patch has been harvested. Check which method your assignment uses before you plant, so you know exactly what to do at the end.
When the contract completes, Jane rewards you with a seed pack. Keep it in your inventory until you’re ready to open it, since the seeds inside are your main payoff from the run.
The Farming Guild sits in the Kebos Lowlands, a region of the Kingdom of Great Kourend. It’s a members-only area, which means you need an active membership to enter and take contracts. If you play free-to-play, you won’t be able to reach Jane at all, so this loop is something you can plan for once you have membership access. For members, the Guild is close enough to plan a run around, and the trip is worth making when you have a few crops to grow and time to check on them.
Which Farming Level Do You Need for Each Contract Tier?

To take an easy contract you need Farming level 45, medium needs 65, and hard needs 85. These are the gates for the Farming Guild’s beginner, intermediate and advanced areas, so the level you bring through the door decides which tier Jane can offer you.
Each area lines up with one tier. The beginner area holds the easy contracts, the intermediate area holds medium, and the advanced area holds hard. If you’re a few levels short of a gate, a boost can help you enter the tier early. That’s useful if your Farming level is close to the requirement and you want to try the next tier before you officially qualify.
The level gates also limit what you can do after a contract. In March 2025, Jane gained a dialogue option that lets you request another contract at the same tier you just finished. An April 2025 update then stopped you from using that option when your Farming level didn’t meet the requirement for that tier. So a boost gets you into a tier, but your level still matters for repeat requests.
You can also step down. You can ask Jane to switch your assignment to a lower-level contract, but easy contracts can’t be cancelled this way. That means if you accept an easy assignment you don’t like, you’ll have to grow it.
Your tier doesn’t lock in your reward. Seed packs have five reward tiers, with 6 total seed rolls for tier 1 and 10 for tier 5. The pack’s tier and reward rolls change with each assignment, so a hard contract doesn’t guarantee the best pack.
Growth time matters just as much as the tier. A potato contract takes about 40 minutes on the OSRS Wiki’s listing, while a magic tree contract takes 8 hours and a redwood tree contract takes 4 days, 10 hours and 40 minutes. Pre-growing eligible crops can let you finish some new assignments right away.
Here’s a practical way to decide when to move up. Move up only when you can finish the crops in your current tier quickly, without leaving your run waiting on slow trees. Also keep seed pack value in mind. If your medium runs keep giving you solid packs in a short session, a hard contract might be worth trying. If a hard assignment ties you up for days, staying in medium and repeating quick crops could pay off more over the same time.
How Does Jane Choose Your Next Assignment?
Jane picks your next assignment from the crops you’re eligible for, and every eligible choice has an equal chance of being selected. Your tier and your progress decide which crops are in that pool, but within the pool, no crop is more likely than another. You can’t improve your odds by waiting for a favourite plant.
One rule keeps your runs varied. The same crop is never assigned in consecutive contracts. If your last assignment was a magic tree, your next one will be a different crop, so you won’t get stuck growing the same plant over and over.
Because the choice is equal across the pool, a crop with a long growth time has the same chance of appearing as a quick one. That’s why you should check the growth time as soon as Jane names the crop. A redwood tree can take days, while a potato is a short job, and the draw won’t favour the short one for you.
Sometimes the crop Jane gives you simply doesn’t suit your evening. You have a few ways to respond:
- Ask Jane to switch you to a lower-level contract. This is the main way to step down from a medium or hard assignment.
- Grow the assigned crop as normal. For an easy contract, this is your only path, because easy contracts can’t be cancelled by switching.
- Request another contract at the same tier. Jane added this dialogue option in 2025, and it lets you skip a slow crop without dropping down a tier.
The same-tier option has one catch. Since an April 2025 update, it’s blocked for players who don’t meet the Farming level for that tier. Picture a player at Farming level 62 who boosted into the medium tier. They can still take medium assignments, but they can’t use the repeat option, because they fall short of the 65 requirement. Their only route to a different medium crop is to finish the current one.
Before you accept, look at your level and the tier you’re in. If you qualify for the repeat option, it can save you from a crop you don’t want to wait on. If you don’t, your choice is to grow the assignment or ask for a lower-level contract, as long as it isn’t an easy one. Knowing which of these you have before you start a slow crop will save you from an unpleasant surprise halfway through the wait.
Do You Have to Wait for Crops to Grow?

Most contracts do make you wait, but how long depends on the crop Jane gives you, and a little planning can shorten the wait. Some crops are quick. The OSRS Wiki lists a potato contract at 40 minutes, so you can plant it, check on it and finish it during a short break from your other training.
Trees are a different story. A magic tree contract is listed at 8 hours, which is most of a long evening. A redwood tree contract is listed at 4 days, 10 hours and 40 minutes, long enough to outlast several logins. If you start a redwood on a Monday morning, it won’t be ready until later in the week, and your run will stay on hold the whole time.
Timing matters as much as the crop itself. A magic tree started at breakfast will be ready by dinner, so you can plan a short morning around it. A redwood needs a plan that covers several days, so only take one when you know you’ll be back in the Guild to check on it.
This is where pre-growing eligible crops helps. Pre-growing lets some assignments complete without waiting for the crop to mature after you receive the contract. You grow the eligible crop before Jane assigns it, so when that assignment arrives, the crop is already at the stage it needs and you can finish the job straight away.
Pre-growing is most useful when a long tree task would otherwise stall your progress. Picture a player who wants steady Farming experience and seed packs, then draws a redwood contract. Without preparation, that tree blocks the run for days. If an eligible crop was already grown in advance, that player could complete an assignment right away and keep the run moving while the redwood grows.
Not every crop is eligible, so check before you plant anything. Pre-growing only helps with the crops that qualify, and planting an ineligible crop ahead of time gives you nothing when Jane names it. Look up the eligible list on the OSRS Wiki before you start, so you know exactly which crops you can prepare.
Think about your session length before you commit. If you only have an hour, a potato or another short crop fits neatly into that time. If you have a whole weekend, a tree is a reasonable choice, and pre-growing an eligible crop can keep your next assignment moving while the slow one matures. Matching the crop to the hours you have is the simplest way to avoid staring at a Guild patch with nothing to do.
What Are Seed Packs Worth and Where Else Can You Get Them?
Seed packs are worth more the higher their tier, because each step up adds seed rolls. You can earn them from finished Farming contracts in the Guild, and you can also buy them with Tithe Farm points, a second route worth knowing about.
Every seed pack falls into one of five reward tiers. The listed total seed rolls for each tier are:
- Tier 1: 6 seed rolls
- Tier 2: 7 seed rolls
- Tier 3: 8 seed rolls
- Tier 4: 9 seed rolls
- Tier 5: 10 seed rolls
A tier 5 pack gives you four more rolls than a tier 1 pack. Your reward rolls still vary by assignment, so two packs from the same tier can feel a little different. Keep a quick note of what each pack gives you, and you’ll soon see which crops and tiers pay off best for your account.
The second route is Farmer Gricoller’s Tithe Farm rewards. On 26 March 2025, those rewards added seed packs that cost 30 points each. These packs are equivalent to tier 3 contract packs, so each one gives you the same 8 seed rolls as a tier 3 contract pack.
That makes the points easy to plan around. Thirty points buys one pack, so 90 points buys three. If you’re already working Tithe Farm for other rewards, you can add a few packs to your stash without changing what you do.
The same update added white lily seeds to the Tithe Farm drop table. If white lily seeds are on your wish list, keep an eye out for them while you work the patches.
Which route suits you depends on how you like to spend your time. Contracts reward you after you grow a crop, which can take about 40 minutes or several days, so they fit a planned session. Tithe Farm packs come from points you earn by playing, so they fit a shorter visit. If you have a steady evening, put your effort into contracts and use Tithe Farm to fill the gaps in your schedule.
Are Farming Contracts Worth It on Your Account?

Yes, farming contracts are worth it on most accounts, as long as you match the crop to the time you actually have. Your goal matters too. If you want steady Farming experience and seed packs, short and long tasks can both fit your routine, but they fit in different ways.
Start with time. A potato contract is listed at 40 minutes, so it suits a quick session where you plant, check back and finish before your other training gets going. A redwood contract takes over four days, which makes it a poor choice for a normal evening. It fits better when you have a planned break, such as a weekend when you know you’ll be logging in to check the patch.
Pre-growing can take the sting out of a long task. If an eligible crop is already growing when Jane assigns you a redwood, you can finish a new assignment right away and keep your run moving. Without that prep, the redwood would sit in the Guild while you waited, so plan ahead if you know a slow tree is on your schedule.
Your Farming level also shapes what’s worth your time. At level 45 you can take easy contracts, which are a good place to learn the loop without much risk. At 65 the medium tier opens, and at 85 you can take hard contracts. Each gate changes which crops you’ll face, so a player who has just crossed one should expect a new mix of plants and plan their sessions around it.
Jane picks each crop with equal odds, so you can’t count on a quick draw. A redwood is just as likely to appear as a potato. Plan for a mix, and decide ahead of time what you’ll do when a long tree comes up.
Seed pack value is the last piece. Compare what a pack gives you against the hours it took. A tier 5 pack gives 10 seed rolls, while a tier 1 pack gives 6, so a higher tier is worth more. But if a hard contract ties you up for days, a run of quick crops finished in the same window may give you more packs per hour, even if each pack is smaller.
Your account goal should guide the choice. If you’re mainly training Farming, keep your tier at a level you can finish comfortably and keep planting crops every session. If you’re collecting seeds, lean on the contracts you can finish quickly and use Tithe Farm to fill gaps. If you want a steady routine, try quick crops on weeknights and save trees for weekends. That way, every session has a clear finish line.
Planning Your Next Farming Contract Run
Start with your Farming level before you log in. It decides which tier Jane can offer you. If you’re between 45 and 64, you’re limited to easy contracts, so plan for short crops like the potato, which the OSRS Wiki lists at 40 minutes.
Next, pick a time window that matches the crop. Set aside about an hour for a potato, or a full evening for a magic tree at 8 hours. Jane picks crops with equal odds and you can’t choose the plant, so only accept a redwood if you can return to the Guild in about 4 days, 10 hours and 40 minutes.
Before you head to the Guild, check the OSRS Wiki’s list of pre-growing eligible crops and plant one of them in advance. That way, a long tree assigned later won’t stall your run.
Finally, count your Tithe Farm points. At 30 points per pack, 90 points gets you three tier 3 equivalent packs, worth 8 seed rolls each. Write down the seed rolls from each pack you open. After a few runs, you’ll know which crops and tiers are paying off best on your account.

