OSRS Combat Achievements are a set of challenges across bosses and other combat content that Old School RuneScape launched on 21 July 2021. The tasks sit in six difficulty tiers, from Easy to Grandmaster, and each one is worth a set number of points, from 1 point at Easy up to 6 points at Grandmaster. Reaching a tier’s point threshold unlocks its reward, and the Easy reward needs 41 points.
That point system is what makes the whole thing friendly to play. You don’t have to finish every Easy task before moving on to Medium. You can mix points from any tier, so a few Hard tasks can get you toward a reward just as well as a pile of Easy ones. The main exception is the Grandmaster reward, which asks you to complete every combat task that’s currently available. Rewards also come with real perks. Easy-tier unlocks include a 5,000-experience lamp for a skill above level 20, a 5% higher chance at easy clue scrolls from most sources, and Ghommal’s hilt 1, which gives you three daily God Wars Dungeon teleports. Ghommal’s hilt 2 goes further with five daily teleports and cancels the Barrows prayer-drain effect while equipped.
Key Takeaways
- In Old School RuneScape, you can mix points from any Combat Achievement tier, so you don’t have to finish every Easy task before you try Medium or Hard ones.
- Your Easy reward in Old School RuneScape Combat Achievements unlocks at 41 points and gives you a 5,000-experience lamp for a skill above level 20, a 5% higher chance at easy clue scrolls from most sources, and Ghommal’s hilt 1.
- Each Grandmaster task in Old School RuneScape Combat Achievements is worth 6 points, which is six times the 1 point you get from an Easy task, so higher-tier tasks help you reach your next reward faster.
- The Grandmaster reward in Old School RuneScape Combat Achievements requires you to complete every combat task that’s currently available, so you should treat it as a long-term goal rather than a quick unlock.
- Your first step in Old School RuneScape should be to open the Combat Achievements interface in game, so you can see your current point total and how far you are from the 41-point Easy reward.
How Do Combat Achievements Work in Old School RuneScape?
Combat Achievements are a checklist of combat goals, and every task is worth a set number of points based on its difficulty. Your points add up across all the tiers, and that total decides which reward you unlock.
The tasks come in a few styles. Endurance tasks test how long you can keep going, such as staying in a fight through a long run of kills. Timed-kill tasks ask you to finish a boss quickly, and some of them are measured over several attempts rather than a single lucky one. Restriction tasks put limits on how you fight, so you have to win while following a specific rule. Yama Speed-Trialist is a good example of the timed style. It’s an Elite task that asks for an average kill time under 3 minutes 38 seconds across your most recent four kills, so you need consistent speed, not one fast run.
The point system exists because players wanted more freedom. In Old School Content Poll #79, 87.8% of votes supported reworking Combat Achievements into a points-based system. That change meant you no longer had to grind every Easy task before touching Medium. You can pick the challenges that suit your gear, your stats and your free evenings.
This flexibility matters most when you’re planning. Say you’re comfortable with a boss but not with its speed requirement. You can skip that task for now, take a few easier kills elsewhere, and still move toward the next reward. Once you’ve built up your skills, you can return to the harder ones.
The Grandmaster reward is the one exception. It requires completing every combat task that’s currently available, so it’s a long-term goal rather than a quick unlock. The list also grows. When Yama arrived on 29 May 2025 with eleven new Combat Achievements, players who had already killed Yama before the update still had to defeat it again for the kill-count tasks, because earlier speed times weren’t being tracked.
What Are the Six Combat Achievement Tiers?

The six Combat Achievement tiers are Easy, Medium, Hard, Elite, Master and Grandmaster, and each one is worth more points per task than the tier before it. An Easy task gives you 1 point, and a Grandmaster task gives you 6. Medium, Hard, Elite and Master fall in between, so the scale climbs one step at a time.
The tier names describe how hard a task is, not the order you have to take them in. Easy tasks are the entry point for most accounts, while Grandmaster tasks ask for the strongest gear, the most practice and the most patience. Nothing stops you from picking a Hard task on Tuesday and an Easy one on Wednesday. The names are there to help you judge difficulty, not to set a schedule.
Here is a simple way to picture the ladder:
- Easy: the starting tier, worth 1 point per task.
- Medium and Hard: the middle steps, each worth more than the tier below.
- Elite, Master and Grandmaster: the top steps, with Grandmaster worth 6 points per task.
Points are where your effort pays off. A single Grandmaster task is worth six times as much as a single Easy task, which makes a big difference when you’re aiming for a threshold. Say you want 41 points for the Easy reward. If you only completed Easy tasks, you would need 41 of them. If you finished Grandmaster tasks instead, you would need seven, since six would only give you 36 points.
Of course, you won’t always have a Grandmaster task ready to go. Your account might not be strong enough yet, or the bosses might not suit your gear. You don’t need to chase the highest value every time. Mixing a few higher-tier tasks with plenty of lower ones still moves your total forward, and each higher task you complete pulls the total up faster than the same time spent on easier ones.
It helps to think of point value and difficulty as a trade. The harder the task, the more it’s worth, but the more time and preparation it usually takes. Finishing one Elite task can sometimes be a better use of an evening than finishing several Easy ones, especially when you already have the gear and stats for it. Knowing the points on each tier lets you decide which trade makes sense for your account right now.
Which Rewards Do the Combat Achievement Tiers Unlock?
The Easy reward unlocks at 41 points and gives you three things: a 5,000-experience lamp for a skill above level 20, a 5% higher chance at easy clue scrolls from most sources, and Ghommal’s hilt 1. For most accounts, it’s the first reward worth planning a route around.
The lamp is most useful when you pick a skill you’re already training. A 5,000-experience boost on a skill near level 30 moves you further than the same boost on one you never touch, so choose the skill that will benefit from the extra experience right now. Keep in mind that the lamp is a one-time reward, not something you get every day.
The clue scroll bonus works differently. It doesn’t guarantee anything, but it nudges the odds in your favour every time you collect from a qualifying source. If you already spend time on clue scrolls, the 5% boost adds up over many drops. If you don’t, it’s a small perk you’ll barely notice, so don’t plan a route around it alone.
Ghommal’s hilt 1 gives you three daily teleports to the God Wars Dungeon. If your account already visits the dungeon for kills or other tasks, those teleports save you a walk each day. If you rarely go there, the hilt is less useful, but the Easy reward still counts toward the rest of the reward ladder.
Ghommal’s hilt 2 is the next step up in this family. Equipping it cancels the Barrows prayer-drain effect, and it gives you five daily teleports to the God Wars Dungeon entrance. That combination makes it a strong pick for accounts that run Barrows and also visit the dungeon often. Because the hilt sits further along the rewards, it’s a good target once your route already takes you to those places.
Higher tiers come with their own perks, and one recent change is worth knowing if you’re aiming at Master. On 25 June 2025, the 50% thrall-duration reward was removed from Master. At the same time, the reward that doubles thrall duration moved from Grandmaster to Master. So if Master is your target, you now reach the doubling reward at that tier rather than waiting for Grandmaster, but the 50% boost that used to sit there is gone.
When you compare these unlocks, ask what each one saves you in your normal week. A lamp helps you level a skill you’re already working on. Teleports help if you already travel to the same places. A clue bonus helps if you already do clue scrolls. Matching the reward to your existing habits is what turns a checklist into a useful route.
How Should You Plan a Combat Achievement Route?

Start with the bosses you already kill, then build points toward the next reward one reachable task at a time. That way, every trip you make is useful, and you aren’t sending yourself somewhere new just to tick a box.
Your first picks should be Easy and Medium tasks that use gear you already own. Easy tasks are worth 1 point each, and Medium tasks sit one step higher on the ladder, so they’re a quick way to see progress. Look at the boss you visit most often and check which of its tasks your current setup can handle. If you already fight with a solid melee or ranged loadout, a restriction task with a simple rule is usually a better first pick than one that asks you to buy new armour.
Before you go after anything big, know exactly where you stand against the 41-point Easy reward. Count your finished tasks, add up their points, and write down the gap. A gap of 10 points might close after a few good sessions, while a gap of 30 means you’ll want a longer plan with more variety in it.
Once you reach 41, the next reward becomes your next milestone. Each reward has its own point threshold, so count the gap the same way and decide whether Hard or Elite tasks can cover it. A single Hard or Elite task can move your total faster than several Easy ones, but only if you can finish it reliably. If a higher task keeps failing, step back to a lower one and try again when your stats or gear have improved.
Grandmaster rewards belong at the end of the route. That reward needs every combat task that’s currently available, and the list keeps growing as new bosses and updates arrive. If you wait until you’ve finished everything before starting Grandmaster work, you’ll likely be working on it for a long time, so treat it as a long-term goal rather than a next step.
Pairing tasks at the same boss is where your route starts to save real time. A single trip to a boss can cover several tasks if you plan ahead. Keep the process simple:
- Write down your current total points and the gap to the next reward threshold.
- List the Easy and Medium tasks at the bosses you already kill regularly.
- Check each task’s style, whether it’s endurance, timed or restriction, and note what it asks of you.
- Add a few Hard or Elite tasks that match your gear, stats and free time.
- Group the chosen tasks by boss so each trip covers as many as possible.
- Read each group’s requirements before you enter, then recount your points once the trip is over.
Think of the route as a loop rather than a straight line. Each time you finish a group, recount the gap, adjust the next trip and keep moving toward the reward that matters most to your account. If a boss stops being worth the effort, drop its tasks for now and come back later. The points will still be there when you return.
Which Recent Boss Additions Change Your Route?
Three recent boss additions have brought new points into the system: Yama, Doom of Mokhaiotl and the Mad Angel. Each one changes your route in a different way, so it helps to know what each update brought before you plan your next trip.
Yama came first. On 29 May 2025, eleven new Combat Achievements were added for the boss. If you had already killed Yama before that update, you still had to kill it again afterward to complete its kill-count tasks, because earlier speed times hadn’t been tracked. Plan for a few fresh kills before you expect those points to show up.
Speed is the main test here. Yama Speed-Trialist is an Elite task that asks for an average kill time under 3 minutes 38 seconds across your most recent four kills. Warm up on the kill-count tasks first, then come back to the speed task once your timing feels steady.
Doom of Mokhaiotl was next. On 3 September 2025, fifteen Combat Achievements for the boss were added, and this update came with a useful surprise. Speed, kill-count and endurance criteria recorded before the release could complete as soon as you opened the interface. If you had already done work on Doom before September, open the interface before you head back in. You may find points waiting for you without a single extra kill.
The Mad Angel update is the newest. On 26 August 2026, nine Combat Achievements were added for the boss, and the Mad Angel began counting toward the interface’s total Boss Kill Count. That means every Mad Angel kill now adds to a number you can see at a glance. If you track your boss kills, add the Mad Angel to your list, and check the new tasks against the gear you already own.
Across all three updates, the pattern is the same. New tasks appear, some old progress may count, and some older kills may not. Before you build a trip around a freshly added boss, check the interface first. That quick look shows which tasks are already done, which ones still need work and where your points stand before you start counting the gap to your next reward.
Are Combat Achievements Worth Chasing for Your Account?

Yes, Combat Achievements are worth chasing if you enjoy fighting different bosses, want the perks that come with the rewards, or like having a clear goal to work toward. If skilling is your main interest, they can wait without costing you much.
The community has already made its view clear. In a spring 2023 poll, 87.8% of voters backed reworking Combat Achievements into a points-based system, which is the design you’re playing with now. That kind of support suggests many players like a checklist that rewards variety instead of forcing one fixed path.
Boss variety is the first thing to check. If you already enjoy switching between bosses, tasks spread across several fights will keep your sessions fresh. If you only ever run one boss, the list may feel repetitive, though the points system still lets you choose which tasks to pick up.
Rewards are the second test. Ghommal’s hilt is a strong target if your route already takes you to the God Wars Dungeon, because its daily teleports save you a walk each day. If you rarely go there, the hilt is less likely to justify the effort on its own.
Skilling-focused players have a different calculation. Combat tasks take time away from training, so ask whether the Easy lamp or the clue scroll bonus would actually help the skills you’re already working on. If your account is mostly about skills, take on combat tasks in small doses, such as when a boss already fits the route you’re walking anyway.
Gear matters more than most people expect. Tasks that match your current setup keep the grind enjoyable, because you spend your time winning rather than repeating failed attempts. A restriction task you can complete with gear you already own is far more fun than one that sends you back to the bank for an upgrade you don’t have yet.
Repeated deaths are a useful warning sign. If you keep dying to the same boss, the task is probably ahead of your account for now. Step back, train up the stats or gear it needs, and come back when the fights feel steady.
Here’s a quick way to decide:
– Chase them if you like rotating between bosses and want a clear goal to aim for. – Chase them if the Easy lamp or Ghommal’s hilt fits what you already do each week. – Pause if your gear can’t handle the tasks you’d need to take on. – Pause if skilling is your main focus and combat time feels like a detour.
Where Should Your First Combat Achievement Goal Start?
Start with a 41-point Easy milestone, and build it from three to five tasks at bosses you already kill regularly. That keeps your first target close to home and gives you a clear finish line.
Before you pick anything, you need an honest picture of where you stand. The Combat Achievements interface in game shows which tasks you’ve finished, so you don’t have to guess from memory. Many accounts already have a few points from kills made long before anyone thought about a checklist.
Here’s a simple way to set your first milestone:
- Open the Combat Achievements interface in game and note which tasks are already complete.
- Add up the points from those finished tasks and write the total down.
- Subtract that total from 41 to find your gap. If you have 18 points, your gap is 23.
- Pick three to five tasks at bosses you already kill regularly, choosing ones that use gear you already own.
- Group those tasks by boss, so each trip to a boss covers more than one task.
- Revisit your route whenever a new boss or task is added, and check the interface before you plan your next trip.
Keep the list short on purpose. Three to five tasks is enough to make real progress without turning your week into a spreadsheet. If one task keeps frustrating you, swap it for another at the same boss rather than pushing through.
The fourth step matters most. Tasks at bosses you already fight are the cheapest points you’ll earn, because your gear, your routine and your confidence are already in place. You aren’t learning a new fight while you’re also trying to hit a target.
Your gap will shrink faster than you expect once you start grouping tasks by boss. A couple of focused sessions can close a gap of 10 points, while a gap of 25 or 30 usually means a few more trips and a bit more variety. Either way, you’ll know exactly what’s left.
Expect your route to change. New bosses and tasks keep arriving, and each addition can add points or shift what counts toward your next reward. Each time that happens, open the interface, recount your total and adjust your plan.
Setting Your First Combat Achievement Milestone
Your next step is to open the Combat Achievements interface tonight and write down your current point total. Then compare that total with the 41 points the Easy reward needs. The gap you find is the number your first milestone has to cover.
Next, choose the one boss you kill most often. Look at its Easy and Medium tasks and pick the ones your current gear already handles. Don’t add anything new to your bank yet. Your first trip should be about winning, not shopping.
Decide where the Easy lamp goes before you start. The 5,000-experience lamp only helps if you spend it on a skill you’re training right now, so pick that skill now. That way, when the reward unlocks, you won’t waste time deciding.
Then play your boss trips in short, focused sessions. Stop when the task list for that boss is done, not when you feel tired, and recount your points afterward. Each recount tells you exactly how far you have left.
Once your total reaches 41, the Easy reward is yours, and Ghommal’s hilt 1 gives you three daily God Wars Dungeon teleports. If you’re still short, you’ll know which boss to visit next, and you’ll know exactly how many points you still need.

