osrs leagues relics tiers picks and trade offs 1793351170140

OSRS Leagues Relics: Tiers, Picks, and Trade-Offs

OSRS Leagues relics are unlocks you earn with League Points. Each one gives you a powerful bonus to gathering, skilling, travel, or combat. In Leagues VI: Demonic Pacts, there were eight relic tiers. The first opened at 0 League Points, and the last needed 28,000. Once you pick a relic from a tier, the other options in that tier are off the table for good, so every choice you make shapes how your account plays for the rest of the league.

Think of it like a restaurant menu where you can only order one dish per course. Tier 1 shows the idea well. You could take Endless Harvest, which doubles Fishing, Woodcutting, and Mining resources, or Barbarian Gathering, which gives you a knapsack holding up to 140 items and lets you gather without tools or bait. Jagex launched Leagues VI on April 15, 2026, and the league ran for eight weeks, so it has now ended. That means these relics are reference material rather than something you can unlock today. Some tiers also grow stronger as you progress, since passive bonuses rise with each tier, but they cost far more League Points to reach. Understanding how each tier trades one perk for another will help you spot the builds that suit you best.

Key Takeaways

  • Each OSRS Leagues relic tier gives you only one pick, and the other options in that tier are gone for the rest of the league, so choose with your playstyle in mind.
  • Leagues VI: Demonic Pacts ran for eight weeks, from April 15, 2026 to June 11, 2026, so its relics are now reference material you can no longer unlock.
  • Tier 1 costs 0 League Points and Tier 2 needs 600, making them the easiest OSRS Leagues relic tiers to build around, while Tier 4 at 2,600 points raises drop rates to 5x and League XP to 12x.
  • Pick OSRS Leagues relics that match the activities you already enjoy, such as Endless Harvest for Fishing, Woodcutting, and Mining or Nature’s Accord at Tier 5 for farming, rather than the ones with the most impressive names.
  • Tier 7’s Reloaded relic is the only exception to the permanent rule in OSRS Leagues, letting you choose another relic from any lower tier, but it costs 16,500 League Points to reach.

How League Relic Tiers Unlock with Points

You unlock OSRS Leagues relics by spending League Points, and each relic tier gives you one pick. Once you take a relic from a tier, the other options in that tier are gone for the rest of the league. That rule turns every tier into a real decision rather than a free upgrade.

Leagues VI: Demonic Pacts is the most recent Old School RuneScape league, and it has ended. It ran for eight weeks, from April 15, 2026 to June 11, 2026, so the relics covered here are reference material for now. They still show how the system works, which is worth understanding if a future league uses a similar setup.

Points build up slowly, and each tier costs more than the one before it. The jump from the Tier 1 relics at 0 points to the Tier 2 options at 600 points is modest, but the gap grows quickly from there. That’s why your early picks matter so much. Tier 1’s Abundance boosts non-combat skills by 10 levels, adds 2 XP per XP drop, and grants coins equal to twice the XP you gain. If you lean hard into skilling early, you’ll be well placed to earn points for the stronger relics later.

Higher tiers also ask for more points from your tasks, so a choice you make now can change how fast you reach the next one. A gathering-focused path, for example, can make Tier 4’s Butler’s Bell worth chasing, since that relic summons a butler that works while you’re offline. Pick the wrong direction, and you may find yourself grinding for points that don’t line up with the activities you enjoy.

Demonic Pacts added its own tree, separate from relics. Players could earn 44 Pact Points but spend at most 40, and they could reset the tree up to six times. That flexibility is useful, but it doesn’t change the relic rule.

Your simplest plan is to choose a direction before you spend a single point. Ask yourself whether you want to gather, skill, travel, or fight, then look at which relic in each tier supports that goal. Once you commit, you’ll know which options to skip.

League Point Costs for Every Relic Tier

League Point Costs for Every Relic Tier

Relic Tier League Points Needed Passive Bonuses
Tier 1 0 5x League XP, 2x drop rates for eligible sources, 4x minigame points, farming ticks every minute, no run-energy drain while running, stackable clue scrolls
Tier 2 600 Stronger than Tier 1
Tier 3 1,200 Stronger than Tier 2
Tier 4 2,600 5x drop rates for eligible sources, 8x minigame points, 12x League XP (up from 8x)
Tier 5 5,200 Stronger than Tier 4
Tier 6 8,500 Stronger than Tier 5
Tier 7 16,500 Stronger than Tier 6
Tier 8 28,000 Strongest passive bonuses in the league

The early tiers are cheap, so you can reach them quickly. Tier 1 is free at 0 points, and Tier 2 needs only 600. The real climb starts around Tier 4, where the points needed more than double from Tier 3.

Those passive bonuses are the reason to push for higher tiers. At Tier 4, your drop rates from eligible sources jump to 5x, and your minigame points rise to 8x. Your League XP multiplier also climbs from 8x to 12x, which speeds up every skill you train.

The one-relic rule is where the real cost sits. Each tier hands you a single pick, and the rest of that tier’s options disappear for the whole league. If you take Hotfoot at Tier 2, which automatically cooks caught fish and smelts mined ore while you wear its Searing Boots, you give up every other Tier 2 option for good.

Higher tiers come with strong choices too. Tier 5’s Nature’s Accord gives you 10x yield from farming patches, while Tier 6’s Grimoire unlocks every prayer and spell no matter your area, quest, or diary progress. Tier 8’s Executioner gives you a ranged axe that can execute targets below 20% Hitpoints from up to six tiles away.

Tier 7 is the one exception to the permanent rule. Its Reloaded relic lets you choose another relic from any lower tier, so you can reopen a choice you regret. Reaching it still costs 16,500 League Points, though, so plan carefully before you get there.

Leagues VI Relic Picks from Tier 1 to 8

Tier 1 is where most players start, and its three options push you toward different kinds of gathering. Endless Harvest doubles Fishing, Woodcutting, and Mining resources, and it lets you keep gathering from depleted spots. Barbarian Gathering suits players who want to travel light, since its knapsack holds up to 140 items and lets you gather without tools or bait. Tier 1’s passive bonuses also include stackable clue scrolls, which helps if you spend your time on clue hunting.

Hotfoot at Tier 2 is a good fit for skilling on the move. While you run, you earn Agility XP. While you wear its Searing Boots, caught fish are cooked and mined ore is smelted automatically. Picking up a mark of grace or certain termites on the course completes the lap and pays you 10,000 coins.

Butler’s Bell at Tier 4 is the pick for players who want income while logged out. The butler works while you’re offline, and it gathers at these rates:

  • Ores: 8 per minute
  • Fish: 14 per minute
  • Logs: 10 per minute
  • Flax: 50 per minute
  • Herbs: 10 per minute

Flax is the fastest of the five, so compare these rates with your own training plans before you choose.

Nature’s Accord at Tier 5 is built for farmers. It gives you 10x yield from farming patches, and produce is noted automatically, so you don’t have to carry it to a bank to note it. Your plants also don’t die, and when you plant, you have a 20% chance of keeping your seed or sapling. That works out to roughly one planting in five costing you nothing.

At Tier 6, the choice between Grimoire and Eternal Sustenance comes down to what you do most. Eternal Sustenance stops food from being consumed when you eat it, which helps on long fights where you go through a lot of food. Grimoire is the better pick if you want your prayers and spells without the travel or quest requirements.

Flow State at Tier 7 speeds up a listed set of skilling and minigame activities so they occur at two game ticks, or 1.2 seconds. If your main activities are on that list, the faster pace adds up over a long session.

Executioner at Tier 8 gives you a ranged axe that can execute targets below 20% Hitpoints from up to six tiles away. It’s a strong combat utility pick for players who fight from a distance. The Minion relic is the other Tier 8 option, and it summons a minion for 30 minutes. If you choose it, plan your longer fights around that half-hour window so you get the most out of each summon.

Matching Relics and Pacts to Your Playstyle

Matching Relics and Pacts to Your Playstyle

Your playstyle should guide your direction more than any single relic does. Start by asking where you spend most of your hours, then look for the tiers that support that activity.

If you gather or process resources, you’ll likely get the most from the Tier 1 gathering relics, Butler’s Bell at Tier 4, and Flow State at Tier 7. These boost what you already do instead of asking you to learn something new. Butler’s Bell keeps gathering while you’re logged out, and Flow State speeds up the listed skilling and minigame activities so each action finishes sooner.

Combat players should look at the Demonic Pacts tree instead. It’s a separate, combat-focused system with more than 130 nodes, and it doesn’t replace your relics. You could earn 44 Pact Points but spend at most 40, so every node you pick has to count. You can also reset the pact tree up to six times, which gives you room to test a different fighting style if your first plan doesn’t work out.

A full build combines three things: relics, Demonic Pacts, and region access. A combat player who only chases relics may miss out on pact bonuses, while a skiller who ignores region access may find their favorite spots harder to reach. Think of relics, pacts, and region access as three parts of one plan rather than three separate goals.

If you missed the early tiers, start by checking which ones you can still reach. Tier 1 costs nothing, and Tier 2 needs only 600 League Points, so those are the easiest to build around. Since Leagues VI has ended, treat this as planning for a future league with a similar setup. Pick relics that match the activities you already enjoy, not the ones with the most impressive names. A returning player who loves fishing, for example, will get more out of a skilling path than a clue-hunting one.

Whatever direction you choose, write down your chosen relic for each tier as you go. Each choice is permanent, and a simple list with the tier number, the relic name, and the points you had at the time will save you from second-guessing yourself later.

Animal Wrangler: Fishing and Hunter Gathering Relic

Animal Wrangler was a Tier 1 relic in Raging Echoes, a seasonal league where you completed tasks, earned points, and picked relics. Its main gift was the Echo harpoon, which has no requirements and never degrades. For Fishing, the harpoon gives you a separate 50% chance to catch a fish after a failed attempt, banks your loot, and speeds up each catch by one tick. It works as a net, big net, lobster pot, or fishing rod, so you can use it for most fishing methods.

The harpoon also helps with Cooking. It gives fish a 50% chance to be cooked automatically for Cooking experience, whatever your Cooking level, and the relic stops your food from burning. On the Hunter side, Animal Wrangler guarantees your catches. Box-trap chinchompa catches are faster and pay double the loot and experience, and impling jars no longer break when you open them. Tier 1 cost 0 League Points, so you could claim it right away alongside its passive bonuses of 5x League XP and 2x drop rates for eligible sources.

This relic suits skillers who want gathering and supplies handled for them. If you like to fish, hunt, and cook in long sessions, the banking and auto-cooking save you many trips. Combat players get something too, since a steady supply of fish is useful for food on long fights. The relic doesn’t boost your damage, though, so it’s a supply pick rather than a fighting pick.

Each tier allows only one relic, so taking Animal Wrangler meant giving up Power Miner or Lumberjack in that tier. Raging Echoes has ended. The league ran for eight weeks before closing on January 22, 2025, so you can no longer unlock Animal Wrangler. You can still learn from it when you plan for a future league.

At a glance

  • Best for: Skillers who want automated gathering, banking, and food supplies
  • Unlock Tier: Tier 1
  • Points Needed: 0 League Points
  • Skill Focus: Fishing, Hunter, and Cooking
  • Key Effects: Echo harpoon, auto-cooking, guaranteed Hunter catches, faster box-trap chinchompa catches

Fairy’s Flight: Travel Relic for Fairy Rings

Fairy

Fairy’s Flight was a Tier 3 utility relic in the Raging Echoes league, which ran from November 27, 2024 to January 22, 2025. It gave you a fairy mushroom that teleported you to any fairy ring, spirit tree, or tool leprechaun in regions you had unlocked. Unlocking the relic also autocompleted the Tree Gnome Village quest. The mushroom ignored Wilderness teleport restrictions, but it could only take you to places in regions you had already opened.

The biggest winners were players who hated walking. If your session jumped between a Woodcutting spot, a Mining site, and a Farming patch, the mushroom cut out a lot of dead time. It did not automate any skill, raise your skill experience, or add combat power. If you wanted a relic that worked while you were away from the keyboard, you needed a skilling relic instead.

Tier 3 unlocked at 1,500 League Points in Raging Echoes. Along with the travel relic, Tier 3 passives included double combat experience, a free Bigger and Badder, five times Slayer reward points, and a 1-in-50 Superior Slayer monster spawn rate. Fighters may find those bonuses more useful than the mushroom, so think about how you spend your hours before you commit.

Choosing Fairy’s Flight meant giving up Bank Heist and Clue Compass for the rest of that league. Fairy’s Flight is no longer available, because Raging Echoes has ended. Treat it as a reference point for how travel relics fit alongside the other choices in a tier.

At a glance

  • Best for: Players who value fast travel to gathering or Farming locations
  • Unlock Tier: Tier 3
  • Points Needed: 1,500 League Points in Raging Echoes
  • Key Effects: A fairy mushroom that teleports to fairy rings, spirit trees, and tool leprechauns in unlocked regions
  • Passive Effects Included: Double combat experience, free Bigger and Badder, five times Slayer reward points, 1-in-50 Superior Slayer spawn rate

Planning Your Next Relic Build

Start with the one activity you’d happily do for hours in a future league. Write it at the top of a blank note, whether that’s Fishing, Farming, clue hunting, or fighting.

Under that activity, list the Tier 1 option that fits it best. If you fish or chop, Endless Harvest is the obvious place to start, since it doubles Fishing, Woodcutting, and Mining resources. If you prefer to travel light, Barbarian Gathering’s 140-item knapsack may suit you better.

Next, look at where your activity leads. Tier 4’s Butler’s Bell needs 2,600 League Points, and it only helps a gathering build. Nature’s Accord at Tier 5 is the farming equivalent, but it needs 5,200 points. Ask yourself whether your usual pace would get you there before the league ends.

Then pick your next move based on the answer. If the points look reachable, plan your early tasks around that route. If they don’t, choose a Tier 1 relic that you’d enjoy even without the later payoff.

Finally, keep the note somewhere you’ll see it. When the next Old School RuneScape league is announced, compare its relic tiers with your list, and check how each tier’s costs and options differ. Your list will show you quickly which choices still fit the way you play.

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